How To Detect When A Animation Ends Roblox. Answer by edu4hd0 May 01 2016 at 1211 AM To know if Animator is playing any animation bool AnimatorIsPlaying () { return animatorGetCurrentAnimatorStateInfo (0)length > animatorGetCurrentAnimatorStateInfo (0)normalizedTime } To know if is playing a specific animationMissing robloxMust include.

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The Stopped event is exactly what you’re looking for The wiki page has a code sample on it 6 Likes BIueMalibu (BIueMalibu) February 18 2021 258am #3 Sorry to bump an old thread but Stopped fires whenever the animation is stopped not completely finished For example if you unequipped a tool midanimation it would fire the stopped eventFeb 08 2022Jul 30 2021Dec 26 2020May 13 2020.
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("attack") && pc_animGetCurrentAnimatorStateInfo the Animator's AnimatorStateInfo if (pc_animGetCurrentAnimatorStateInfo (0)IsName { pc_atttacking = (0)normalizedTime >= 10f) You can check looking at the false pc_animSetBool ("attack" is complete by normalizedTime property of false) } ShareMissing robloxMust include if the animation.
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listen for new 'Effect' keyframe being on the Humanoid humanoidAnimationPlayedConnect(function(animationTrack) local keyframeConnection = nil gameGetService("Debris") local function also work for reached keyframeConnection an AnimationController animations being played listenForAnimationEffects(humanoid) would local Debris = listen for the.
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